The next version of Axie Infinity will give players the ability to improve their power by upgrading cards, as this will improve Axie’s effectiveness on the battlefield. In the July development update, Sky Mavis made it clear that these upgrades will happen through minor in-game updates.
The developers call the update Battles V2, or Axie Infinity: Origin. This version of Axie Infinity is being developed by a dedicated team, called Origin. They have completed all the initial launch content for adventure mode. Also, they are working on the instructions for the single player adventure mode.
However, they are still incomplete with Battles V2. The team still needs to complete its work in the PVP mode and the quest system. When it’s all done, they’ll check if V2 is a good fit for a new group of Alpha testers. Here are a few updates on the card parameters you need to know to build the right squad for Axie Infinity Season 20.
- Axie Infinity in season 20 has new damage system changes in PVP mode and PVE mode
- Give a solution to solve the problem of “inflation” SLP that is to remove the reward in “Adventure” mode and the daily quest reward
- Increase the number of AXS bonus recipients from 3,000 AXS for the 1,000 highest ranked players (Season 19) to 117,676 AXS for the 300,000 highest ranked players (Season 20).
- Update new stats on Cards in season 20
1. Changes to the damage calculation system in Axie Infinity Season 20
The damage calculation system is also slightly reduced as follows:
Card damage*(Skill*0.55-12.55)/100 to Card damage*(Skill*0.55-12.55)/100*0.985
This adjustment is a slight nerf for high-level skills, making them harder to damage than previous versions.
2. Maximum Crit Damage (PVE)
In Axie Infinity Season 20, Adventure mode critical damage (PVE) will now be fixed at 200% to reduce the potential damage of high Morale Axies.
3. Axie Infinity offers a solution to the problem of “inflation” SLP
On the morning of February 4, 2022, Axie Infinity revealed some important information in the season 20 update (Season 20). The update is expected to launch in the 2nd week of February.
After the boom in September, so far Axie Infinity is facing a lot of obstacles when the price of AXS and SLP continuously plummeted in which AXS has been affected by the price of Bitcoin and has dropped by 300%, continuing That is the price of SLP with inflation in the game has dropped from 0.41 -> 0.01 by nearly 4000%. The reason for the sudden decrease of SLP is because the amount of tokens produced every day completely overwhelms the amount of tokens burned from breeding.
According to statistics from the Axie team, from October 2021 until now, the average number of SLPs generated every day is about 288 million SLP, 4 times higher than the amount of SLP burned. Of which, 40% of SLP is generated from Adventure mode, 44% from PVP matches and 14% from Daily Quest.
It can be seen that the amount of SLP tokens awarded from Adventure mode (against machine) and PVP mode (Fight against people) are almost equal, and there is a large number of Axie players who perform “plow” tasks. Adventure service to receive rewards. This, according to the project, is contrary to the philosophy of the game, which encourages exploration of the game ecosystem and community interaction rather than “ploughing rewards”, as well as rewards should only be given to those who play the game. play more skilled.
Axie believes that the above philosophies must be maintained in order for in-game tokens to maintain value.
4. Axie Infinity completely changes the reward mechanism in the game
4.1. Removed Adventure Mode and Daily Mission Rewards
Removed 50 SLP per day bonus in Adventure mode: Removing this bonus is estimated to cut 130 million SLP spawned per day.
– Quit Daily Quest completely: Helps to cut 45 million SLP per day.
4.2. Improved PVP reward structure
– Changed the PVP bonus mechanism: Increase the number of AXS bonus recipients from 3,000 AXS for the 1,000 highest ranked players (Season 19) to 117,676 AXS for the 300,000 highest ranked players (Season 20).
– Re- applying the rank-based SLP bonus mechanism: Players after each PVP match will receive SLP based on their rating according to the following new mechanism:
0-999 – 1 SLP per win
1000-1099 – 3 SLP per win
1100-1299 – 5 SLP per win
1300-1499 – 6 SLP per win
1500-1799 – 8 SLP per win
1800-1999 – 10 SLP per win
2000+ – 12 SLP per win
Regarding the increase in AXS bonuses and the number of players receiving rewards in Season 20, Axie Infinity hopes this will help boost PVP play rates through increasing the reward to the corresponding level of 6 million USD.
4.3. Improved PVP reward structure
In order to promote and develop long-term, Sky Mavis team has updated many features that require spending to SLP – This is the solution that NPH offers to increase the amount of SLP burned including:
Special skins and costumes;
Upgrade Axie’s body parts;
Emojis in the game;
Tournament entry fee;
In addition, in order to increase the use of AXS/SLP tokens, Axie players will need to spend a certain amount of AXS/SLP tokens in the game to improve the stats of their battle animals. According to Sky Mavis, this can be a new motivation for players to upgrade their Axies, thereby increasing competition in the game.
4.4. Energy mechanism changes
In addition, the Axie Infinity team is planning to change the Energy mechanism to limit the situation that players can use too many game accounts at once.
It can be seen in Season 20 that the publisher has made new changes to the bonus mechanism that have a significant impact on the economy of Axie Infinity. Daily Quest rewards will no longer be available. SLP rewards in Adventure mode and Pool rewards in PVP mode increase when receiving rewards in AXS.
Also new mechanism to increase the amount of SLP burned and improve the stats of the Axies. Thereby minimizing inflation in the game economy. Limiting gamers using multiple accounts to play at the same time causes imbalance in the game. This will be the premise for the project to deploy the next version of the game in 2022, with new modes such as battle and the much-anticipated land feature.
5. Buffed Cards:
Aqua Vitality : DMG increased from 70 to 75.
Aquaponics : DMG increased from 70 to 75.
Hero’s Bane : DMG increased from 110 to 120, SHLD reduced from 25 to 20.
Dark Swoop : DMG increased from 10 to 20.
Shelter : SHLD increased from 115 to 120.
Star Shuriken : DMG increased from 110 to 115, SHLD increased from 10 to 15.
Swallow : DMG increased from 80 to 90.
Fish Hook : SHLD increased from 20 to 25.
Woodman Power : DMG increased from 80 to 90.
Ivory Stab : DMG increased from 80 to 90.
Self Rally : SHLD increased from 30 to 40.
Night Steal : DMG increased from 80 to 90, SHLD increased from 10 to 20.
Gerbil Jump : DMG increased from 40 to 50.
Heart Break : SHLD increased from 20 to 30.
III Omened : DMG increased from 110 to 120.
Cockadoodledoo : SHLD increased from 30 to 35.
Air Force One : DMG increased from 120 to 125.
Insectivore : DMG increased from 110 to 120, SHLD decreased from 40 to 30.
Sunder Armor : DMG increased from 40 to 80, SHLD decreased from 90 to 50.
Puffy Smack : DMG increased from 100 to 110, SHLD reduced from 50 to 40.
Mystic Rush : DMG increased from 30 to 35.
Grub Surprise : DMG increased from 100 to 110, SHLD increased from 50 to 60.
Bamboo Clan : SHLD increased from 70 to 80.
Forest Spirit : Healing effect for allies reduced from 190 HP to 120 HP, if there are no allies, it will heal itself.
Carrot Hammer : DMG increased from 70 to 80.
Aqua Deflect : DMG increased from 70 to 80.
Tiny Swing : DMG increased from 80 to 85.
Neuro Toxic : SHLD increased from 55 to 65.
Scarab Curse : Card effects when used can no longer be debuffed.
6. Nerfed Cards:
Chitin Jump : DMG reduced from 30 to 25.
Heroic Reward : DMG reduced from 60 to 55.
Sugar Rush : DMG reduced from 125 to 120
Acrobatic : SHLD reduced from 50 to 45. Effect now only activates when used with another card.
Hare Dagger : DMG reduced from 120 to 115, SHLD reduced from 30 to 20
Eggbomb : DMG reduced from 120 to 110.
Smart Shot : DMG reduced from 50 to 40, SHLD increased from 10 to 20.
Third Glance : DMG reduced from 90 to 80. Effect now only activates when used with another card.
Sunder Claw : Effect now only activates when used with another card.
Twin Needle : DMG reduced from 40 to 35.
Anesthetic bait : SHLD reduced from 90 to 80.
Numbing Lecretion : Effect now only activates when used with another card.
Grub Explode : DMG reduced from 70 to 65.
Cleanse Scent : SHLD reduced from 50 to 45.
Prickly Trap : DMG reduced from 115 to 110.
Drain Bite : DMG reduced from 115 to 110, SHLD reduced from 60 to 55.
Spicy Surprise : DMG reduced from 90 to 80.
Ivory Chop : DMG reduced from 80 to 70.
Surprise Invasion : DMG reduced from 90 to 80.
Sneaky Raid : SHLD reduced from 40 to 30.
Venom Spray : SHLD reduced from 30 from 20.
Shipwreck : DMG reduced from 70 to 65, SHLD reduced from 95 to 90. Effect can now only be activated once per round.
Grub Surprise : Shield reduced from 60 to 50.
Neuro Toxic : Shield reduced from 60 to 60.
Above are the updates on the changes in the Axie Infinity update season 20 version. Hopefully with this accumulated knowledge from GameAZ, you will have the right decision to change the lineup to stand at high ranks. more in the new season of Axie Infinity.
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