[FAQ] Cyball: Frequently Asked Questions

by Trung
1 comment

After a series of reviews and instructions on how to play the basic game of Cyball, this article will answer the questions many people ask during the game that GameAZ summarizes.


1. In many games after the token sale, the game release is still delayed and does not follow the correct route, affecting the trust of investors. What do you think about this? Is Cyball team confident that the project is on the right track?

This is the reason why CyBall games released NFTs and launched before issuing management tokens. The goal and direction of the project is different from most current game projects, which is to issue a governance token to manipulate the price and then delay the release of the game.

2. What strategy or plan does CyBall have to attract new players and retain old players when the current GameFi, Play to Earn and Metaverse projects grow a lot? And how does CyBall balance the Play to Earn mechanism to avoid users only focusing on Earn and not focusing on the feeling of playing?

Because of the growing popularity of “play-to-earn” games, the project has been very focused on gameplay mechanics so that when it comes out, the highlight to attract the crowd of Cyball users  will be the real playing experience instead of just simple mouse clicks.

Regarding the economy in the game, the project team has studied and calculated very carefully. Based on the prototype of the senior Axie, then the project team developed more separate functions to help complete the model of Cyball. The Cyball team with more years of experience in blockchain and token/game economics than in the game, is quite confident about the “Earn” segment for players.

3. I want to ask about the gameplay mechanism of Cyball. If it is a card game, how will the matches in Cyball be resolved? Do players only need to rely on the quality of the CyBlocs or do they need to think to build their lineup’s tactics and win?

The game was originally designed so that 70% of the mechanics are luck and 30% are tactical factors that need brainstorming. Therefore, those who are not familiar with the game can easily get used to playing and winning a few matches; if those who depend on skills can have a 100% winning chance like playing Pes or FIFA.

But in general, for modes such as tournaments or seasonal ranks, the project will also add more tactics so that really good people will be rewarded more than people who just play for fun and have no need to play in a “hardcore” way.

The above are frequently asked questions for Cyball players.

If you have any questions, comments, suggestions or project ideas, please email: [email protected]

Disclaimer: The information on this Website is provided as an overview of the market and does not constitute financial advice. GameAz encourages you to do more research before deciding to invest.

You may also like

1 comment

zoritoler imol September 24, 2022 - 9:16 PM

With havin so much written content do you ever run into any problems of plagorism or copyright infringement? My site has a lot of unique content I’ve either written myself or outsourced but it looks like a lot of it is popping it up all over the internet without my agreement. Do you know any solutions to help protect against content from being stolen? I’d certainly appreciate it.


Leave a Comment