As you all know, Move-to-Earn games and apps are now growing to be comparable to other Play-to-Earn games. Among them is beFITTER which is one of the interesting Move-to-Earn applications from Vietnam. Below, GameAZ will answer questions for players about the application’s items and NFT system.
I’m Harry, let’s learn about beFITTER’s NFT item system from A-Z!
- Energy system includes Energy cap and Energy consumption depending on the rarity of NFT.
- NFT items in beFITTER include Shoes, Pets, Fitter Pass, and Box.
- Learn the details of the NFT Shoe and its properties, condition, type, and rarity in beFITTER.
- Details how to Cast, upgrade, and repair shoes along with a specific ratio formula to produce shoes with high Type and Rarity.
1. Energy System in beFITTER:
1.1 Energy Cap
Like other NFT games, beFITTER also limits the amount of energy a player can have which depends on the number of NFTs and the rarity of the NFTs that the account possesses. The more NFTs an account has, the greater its energy limit. The total amount of energy is calculated based on the following criteria:
Note: When the user has not equipped shoes or has no shoes in their inventory, the energy is zero.
Harry has 3 shoes: 1 Standard + 2 Rare.
⇒ Harry’s total energy cap is: 5 * 1 + 6 * 2 = 17
However, there is still a limit to the amount of energy a person possesses which is 50 energy totally.
Harry has 3 pairs of shoes: 1 Rare + 7 Iconic.
Harry’s total energy cap is technically: 6 * 1 + 7 * 7 = 55
But due to exceeding the allowable limit, Harry only gains 50 energy, even if Harry possesses more NFTs.
1.2 Energy Consumption and Recovery
The energy consumed will vary depending on the type of activity the player chooses. The higher the intensity of the activity, the faster the energy is expended.
- 1 energy (E) is equivalent to 4 minutes of walking
- 1 energy (E) is equivalent to 2 minutes of running
- 1 energy (E) is equivalent to 3 minutes of cycling
Moreover, every 6 hours at certain times of the day, 25% of the energy limit will be refreshed. At the time of energy recovery, the user must own a pair of NFT shoes.
2. NFT Item System
All items in beFITTER including Shoes, Pets, Fitter Pass, and Box are NFTs. Each beFITTER NFT is uniquely created and stored on the BNB Chain, which serves as proof of authenticity and ownership, and enables the use of such digital items in application operations.
2.1 NFT Genesis Shoe
The beFITTER team is committed to producing the first and only 5,000 pairs of NFT Genesis shoes on BNB Chain with TokenIDs from #0000 to #5000.
These NFT Genesis shoes are 100% distributed to the beFITTER community through the NFT sale, Alpha and Beta testnet challenges, and other royalty or airdrop events.
2.2 How to get NFTs
2.2.1 Through the acquisition on the Market:
In beFITTER, the team built the NFT Marketplace in the beFITTER app and called it “Market”. Players can access the Market to buy or sell their NFTs. There will be no certain requirements for players who want to buy and sell on that market.
2.2.2 Through renting on Rent tab (coming soon)
The rental system in beFITTER is of two types:
- Fixed cost feature: The NFT owner will post and find people who want to rent NFTs on beFITTER’s message board. The renter will have full ownership of NFTs for a defined period of time as agreed upon by both sides.
- Profit sharing feature: The owner will post NFT rentals and find people who want to rent NFT then the revenue earned from using NFT will be divided between both owner and renter at a pre-agreed rate.
2.3 Shoe attributes, conditions and levels
2.3.1 Shoe attributes
Each NFT shoe in beFITTER has four attributes:
- Support (S): Support represents the ability to earn tokens of an NFT shoe. The higher the support attribute of the NFT shoe, the more tokens its owner will receive.
- Durability (D): This attribute will determine the durability of the shoes. When users equip “healthier” shoes, they will have more time to use with the same amount of energy consumed.
The high durability of a shoe will be a measure to protect and preserve its condition, helping players reduce shoe repair costs as well as earn more money.
- Luck (L): Luck represents the ability of an NFT shoe to help its owner win in luck-based events. Specifically, owning a pair of NFT shoes with a high luck attribute will increase your chances of winning the lottery draw in challenge mode.
In minting, NFT (Parents) shoes with higher luck will be more likely to produce a higher rarity and better attribute NFT shoe.
- Range (R): Range is not launched yet but will be announced in later stages.
2.3.2 Shoe conditions
Newly-minted NFT shoes will have Condition at up to 100%. Condition will gradually decrease as you use the shoe during activities. When Condition is at a lower level, NFT shoes will have less earning potential (also known as Condition Penalty). Especially:
- When Condition is over 90%, earning potential increases by 10%.
- When Condition is at 40%, the earning potential is reduced to 50%.
- When Condition is at 20%, the earning potential is reduced to 10%.
There are various factors that affect a shoe’s Condition including the amount of energy consumed, the NFT shoe (Attribute, Endurance, Type), and activities.
Condition points lost are calculated as follows:
Condition Lost = (E / D) x Cr
E: Energy Consumption
D: Durability Rate
Cr: Compatibility ratio between shoe type and activities
2.3.3 Shoe type and rarity
There are three types of NFT shoes: DAILY – FITNESS – RACER
Each is designed for a different type of activity. Whether you’re walking, running or cycling, you want to do it with the right shoes to preserve the condition of your shoes.
Harry uses the shoe every day for the 100m walk. It takes 5% Condition.
Harry uses the shoe every day for 100m Cycling. It loses 10% Condition – which means the shoes wear out faster.
There are three rarity tiers of NFT shoes: Standard, Rare, and Iconic.
Out of 5,000 pairs of Genesis NFT shoes, Standard and Rare accounted for 70% and 25% respectively while Iconic accounted for only 5%. In the future, there may be more rare NFT shoes that can be minted from Genesis NFT Rare or Iconic shoes during special minting events.
The rarity of an NFT shoe also determines the minimum and maximum value of each Attribute as follows:
|Rarity of NFT||Minimum Value||Maximum Value|
2.4 Minting, repairing, and upgrading shoes
2.4.1 Shoe minting
beFITTER users have the right to create their own new unique NFTs through the Minting feature. You will need two NFTs that you own (Parents), which are not used for rentals or operations at the time of minting.
The shoe molding process will take place as follows:
- Step 1: Access the Profile tab > go to Inventory.
- Step 2: Select the NFT you want to use for minting.
- Step 3: Press Mint and you will be directed to the Minting page, where you choose another NFT. You can also change the previous NFT there.
- Step 4: When you are satisfied with everything, approve the minting.
The NFT process will begin and you can sit down and wait for your exciting new NFT to be minted! It will normally take from a few seconds to a few minutes depending on the speed of the blockchain. But it should be noted that each NFT shoe can only be used for minting up to seven times.
To perform shoe minting, users must spend an amount of $HEE tokens and $FIU tokens. Minting cost is determined according to the following formula:
Minting Cost = X (HEE) + Y(FIU)
X: depends on the shoe attribute and the rarity of the shoe. Shoes with higher attributes and higher rarity will cost more. Besides that, the number of exploits plays a part in the calculation. After each, the cost required for the next will also increase.
Y: is proportional to X according to the following formula: Y = X / a (a is the coefficient determined based on the rarity of the shoe)
- Shoe minting costs will be changed over time to balance the supply and demand of both HEE and FIU.
- Any shoe minting will require both HEE and FIU tokens, regardless of the shoe’s attribute and rarity.
The new shoe type after molding is determined by the TYPE and RARITY of the two original shoes.
|1st shoe type||2nd shoe type||% Daily||% Fitness||% Racer|
|1st shoe rarity||2nd shoe rarity||% Standard||% Rare||% Iconic|
Note: Each pair of NFT shoes can only be used for minting up to seven times. And after each time it is used for minting, there is a cooldown of 48 hours before the shoe can be returned to minting. This mechanism was developed by the team to control the quantity and scarcity of newly minted beFITTER NFTs.
2.4.2 Shoe upgrading
Upgrading shoes will bring users more benefits. There are some bonus points after each level is upgraded. It can be used to enhance the shoe’s attributes.
|Rarity Tier||Bonus point for leveling up|
Leveling up will cost $HEE Tokens. At some specific levels (5-10-15-20), additional $FIU tokens are required, in addition the required amount of $FIU tokens will correspond to the rarity of the shoe.
Leveling Cost = Leveling Cost Base * Rarity Cost Rate * Leveling Cost Rate
- Leveling cost base depends on the current level and rarity of the shoe. At the same level, the higher the rarity of the shoes, the more tokens are needed.
- Rarity cost rate and Leveling cost rate will be set by the game designer, progressing equally according to shoe level.
Users can BOOST to upgrade shoes faster. It is calculated based on the remaining level up time and the amount of $HEE tokens needed to execute:
Leveling Boost = Leveling Cost/Total Time * ETR * X (Leveling boost rate)
X: Fluctuating in the range of 1-5
ETR (Estimated time remaining): Estimated time remaining
2.4.3 Shoe repairing
Every shoe has a lifespan, known as Shoe Condition, up to 100%. It will gradually decrease depending on the intensity of the activity. The user must repair the shoes before the condition of the shoes deteriorates and becomes unusable. The more rotten the shoe, the more it costs.
Repair costs depend on 3 factors: shoe condition, level, and rarity.
Total repair cost = Repair cost per condition lost * Repair cost by level * Repair cost by rarity * Total
- Repair cost per condition lost = 1 + (100- current condition-1) ^ 2 * m (m is the system value set by the game designer)
- Repair cost by level = 1+ (level – 1) ^ 2 * n (n is the system value set by the game designer)
- Repair cost by rarity: Standard – Rare – Icon respectively 0.35 – 0.4 – 0.5
- Total condition lost = 100 – Current condition
2.4.4 Expired shoes
The NFT inflation problem occurs when so many NFTs are mined that the supply of NFTs severely exceeds demand. As a result, the NFT price will decrease over time. Some current measures such as fast usage recovery time (Cooldown) and increased minting cost are only short-term solutions as the amount of NFT minted remains constant and present in the circulating supply does not disappear.
To solve the problem once and for all, beFITTER’s NFT shoes have lifespan.
|Rarity Tier||Basic Lifespan|
Upon expiration, the shoe’s NFT cannot be used to earn in any Activity. Users can still sell, mint, level up, or earn points. The user can extend the NFT life of the shoe with a number of actions including using the Fitter Pass or leveling up.
2.5 NFT Pet System
At a certain rank, users can collect and care for cute pets with different “Activity” attributes. The more active it is, the more likely it will earn bonus tokens while training with you.
Based on the information about the NFT item system in beFITTER provided by GameAZ, hopefully through this article you will have the knowledge to understand the applicability of this feature in the game. Stay tuned for the next article in the “Basic features of beFITTER” Series on GameAZ!
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