[101] Town Star: Basic Features

by Trung
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Town Star is Gala Games’ flagship game, built on Gala’s decentralized network and using the Ethereum blockchain. Player-owned NFTs provide in-game advantages that can be purchased and traded on the secondary market!

In this article, we will learn the basic features of Town Star including: Marketplace system; The citizens work in the Town Star; Production Resources (Water, Plants, Grasslands, Oil) and Animal Types (Chickens, Sheep, Dairy Cows) in Town Star.

I’m Harry – Let’s learn from A-Z together!

Key Takeaways:

  • The workers working in Town Star include: Farmer, Rancher, Lumberjack. Farmer is the first of the workers that will live in your town; farmers are the only characters to help you take care of the fields. The Rancher will be the only person in town who will be responsible for working with the livestock in the Town Star. Meanwhile, Lumberjack will assist you in harvesting Wood and cutting firewood. For each citizen to work effectively, you need to pay them a salary.
  • Most manufacturing activities in Town Star will require water, and so water can be considered the most important resource to start your town building journey. The source of water is from natural ponds in the game terrain, or from NFTs such as Water Tower, Fountain… Besides, there are other resources that play different roles: Trees, Grasslands, Oil.
  • The livestock in Town Star include: Chicken, Sheep, Dairy cows will have different spawning time and produce different products that give you profit to develop and upgrade the town.

1. Town Star’s Marketplace Feature

townstar's marketplace feature

Marketplace is Town Star‘s trading hub, where players can visit and trade any asset. Players can generate cash flow and profit by selling their NFTs. Town Star’s Marketplace can be accessed here.

Products that can be exchanged on Marketplace:

  • Buildings
  • Storages
  • Skins

2. Citizen feature in Town Star

Farmers are the first of the workers that will live in your town. Each person will be responsible for a separate job to earn food and also correspond to each different building that you will build during the game.

Citizen feature in townstar

Once everyone has decided to build another building on an existing plot near a road, the mason will collect and deliver the necessary materials from their home to assist you.

As you can see we will have 3 main citizens:

2.1. Farmer

In addition to other NFT running errands (like SaltyBot and Mr. Puddles), Farmer is the only character to support you in the field. The Farmer will bring water from the Well and Wind Pumps to the field and will assist you in watering the crops. In addition, after the crop has grown, the Farmer will harvest it and move it to the nearest Warehouse for storage.

For each Farm house you successfully build, a Farmer will be added to your town. When you start to build and expand your town, only 1 or 2 Farmers can handle the job, but eventually the brothers will run multiple production classes and a small group of Farm Tractors – similar to Farmer but possessing faster speed, may be needed.

2.2. Rancher

This will be the only person in town who will be responsible for working with the livestock in the Town StarRancher will have some of the following functions:

  1. Operating Feed Mills: Rancher will take the wheat from the gamers’ warehouse and bring it to the nearest feed mill. Once it has passed through the Feed Mill to convert it into animal feed, Rancher will take it to the nearest Trough where the animals can be fed.

farm owner

  1. Watering Animals: Rancher will provide water for animals in your livestock buildings. If buildings are not passively supplied with water from the surrounding squares, this can quickly become a time-consuming process.

  2. Delivering wood: If there is wood in your Warehouse or Logging, the Rancher will take that wood and deliver it to your livestock buildings. However, the best strategy is to build a system in which Lumberjacks deliver the wood directly, as it minimizes both travel time and storage needs.

  3. Collecting livestock goods: Rancher is the only one who will take eggs, wool and milk from livestock buildings and deliver them to the Storages.

2.3 Lumberjack

Lumberjack lives in his house Lumberjack, which is one of the most interesting and unique units in the Town Star. Some characteristics of Lumberjack can include:

He never stops

Lumberjack lives to cut down trees. Unlike the operation of most other buildings, the Lumberjack House cannot “sleep”. The only way to stop Lumberjack from working is to completely remove his house from your town. Also the main feature is that you can build a Lumberjack House instantly without materials.


He takes on many roles

Lumberjacks are of course very useful in Town Star. They understand that wood is heavy and they will always deliver it wherever they go. They will bring wood to Windmills to craft and help farmers by providing wood for livestock. If no one in town needs the Log, Lumberjack will deliver it to one of your Log storage facilities.

role of Lumberjack

As you start to expand the town, everyone will need a Lumberjack house fairly soon to provide the wood for all their necessary construction. However, once you’ve asked for his help, you’ll have to follow his pace, or risk wasting wood from the multitude of trees growing on your land.

Note: When the Wood Shed is full, Lumberjack will bring each log to the nearest path and throw it to the ground, where it will be destroyed instantly.

2.4 Wages per worker

Workers are the key to the growth of your town, but remember that no workers work for free. Similar to the actual working environment, you will need to pay these workers to maintain their working capacity, the salary is divided as follows:

  • Builder – $20/min
  • Trade Depot – $20/min
  • Farmer – $10/min

3. Town Star resource production feature

3.1. Water


First and foremost, Town Star is a game about livestock, and everything related to farming will require Water. Water is the most essential ingredient to start the game, as all your crops will need it to grow. So where can we get water from?

3.1.1. Source of water

Ponds and passive water sources

Most geographic areas will come with some natural water source in the form of ponds or marshes. The most important boost these squares can provide is passive water for your plants, which means fields placed next to natural moisture will automatically and always be supplied with the best amount of water based on the amount of water nearby.

Source of water

Water tower and Fountain NFT

These can also be used to passively water your fields to varying degrees. These are especially useful at the start of the game for those who want to immediately sell the ponds on their land for extra money to make starting the game easier.

where to get water

3.1.2. Application of water

  • Water your crops: The adventure begins with farming your field, which requires a single ingredient (apart from time): Water. Once the Farmer has supplied the required amount of water to a field, the countdown of that field will begin and the crops will begin to grow. The length of time it takes for plants to grow depends on the type of crop, the effects of shade, pollution, and geographic location.

Application of water

  • Construction: When you start building ponds in your town, you’ll need a lot of water to fill them up.
  • Livestock: All animals need water every time they produce goods. Cows require the greatest amount of water to produce milk, Sheep require medium amounts of water to produce wool, and Chickens require the least amount of water to produce eggs. Fortunately, this water can be provided passively by placing your barn, barn, and barn next to a water supply, such as a pond.
  • Water Tank Filling: Some crafts such as petroleum, gasoline, and timber will need industrial water supplies as an ingredient. The Water Bins are filled from the natural water source at the Water Facility and transported to the Warehouse for storage. From there, depending on different uses, they will be transported to where they are needed for production.

3.1.3. Automatic water production source – Passive Water

To ensure the production and construction speed of the town will need a stable water source for the activities, so through the arrangement of crops, livestock stables, Water pumps and other units, etc., you can speed up production efficiently throughout your town.

  • Automatic Water Source to the field: When the field is placed right next to the pond, the field will always receive a reward of 2 units of automatic water. If placed 2 cells away from the pond, it will receive 1 unit of water automatically. Fields placed close to the swamp only receive 1 automatic water unit.

automatic water production source

  • Automatic Water Source to Fill Drums: Your Water Facility uses water from surrounding ponds to fill Water Containers, which you can place next to ponds and swamps to collect water automatically in exactly the same way as fields. But if you take advantage of the Water Pump described in the next section, you may not need the Water Facility anymore. Water Containers can also supply industrial buildings when needed.

automatic water source

  • Automatic Water Pump: Build a Water Pump next to a pond, then all cells around that Water Pump will always receive an Automatic Water Tank. If you can surround a Refinery with 2 Water Pumps, it will get all the water needed to make gasoline without the Water Facility.

automatic water pump

3.2. Tree

In some geographical areas, such as Forests or Islands, trees are abundant. As you eventually level up in the game, your natural plants will be removed as you pave the way for industrial expansion throughout your town.


Trees work just like a Tree Farm, but take longer to regrow and don’t require manual watering. An array of several Self-watering Tree Farms (placed carefully between the ponds) will enable you to achieve the same timber yield as the entire town covered with natural trees.

If your land has a lot of natural trees, then you should make the most of them by stringing Cattle Buildings or Windmills to craft. Either of these options will use the fastest wood when your first Lumberjack chops it. In the case of unpredictable wood production (which can happen when your trees are spread out), you may also want to build an additional log shed or two for extra storage.

Pay special attention to trees planted in areas hidden by surrounding buildings. Buildings built around plants will cast Shadewhich slows down the growth of trees. The taller the building, the wider the shade, so make sure your farms are safely separated from your buildings for efficiency.

plant tree

3.3. Meadow

These grazing areas are the perfect place to feed the hungry animals on your farm, but they’re not always the most convenient. Some geographical areas (like the Plains) have a lot of grasslands, making it much easier to start producing eggs, wool or milk.


Like trees, you’ll eventually need to make room for more buildings so most of those grasslands will be gone. Ideally, for grasslands, you guys should use them at the beginning of your game. They will save you the trouble of building Feed Mills, Feed Troughs and regulating a constant supply of wheat for animal feed.

3.4. Oil Seep

This little square gem is only available in the desert land. If you can take advantage of it, oil can really save your fuel production time.

Oil Seep

Oil Seep supplies passive crude to refineries and power plants in the surrounding squares. It supplies oil to 4 surrounding cells, closer cells will receive more oil.

Basically, an industrial park built around an Oil Tank can ensure that you will never need to wait for an Oil Pump to power up again.

4. Cattle feature in Town Star

Cattle feature in Town Star

4.1. Chicken

Chickens are the easiest livestock you can get in Town Star. They live in the Chicken Coop and lay eggs. The Coop’s feed and water needs are generally very accessible to even a newly built town, but eggs will be sold for less than wool or milk.

4.2. Sheep

Sheep are mid-level livestock units in Town Star. A Sheep pen (used to make wool) will cost you $40,000 to build. Sheep require more water and feed than chickens, but not as much as cows. If you can provide them, Sheep are a quick source of production because of their leg speed when eating.

4.3. Dairy cow

Dairy cows (Cattle) are the top livestock. Building a Milk Barn will cost you $50,000, but it will produce milk, which is the most expensive of livestock items when sold. One cow per Milk Barn moves slowly and requires a lot of food and water to produce one unit of milk.

Based on the information about the basic features of Town Star that GameAZ provides, hopefully through this article you will have the knowledge to understand the most about this game. In the next article, GameAZ will bring you basic information on how to play in Town Star, look forward to it!

If you have any questions, comments, suggestions or project ideas, please email: [email protected] 

Disclaimer: The information on this Website is provided as an overview of the market and does not constitute financial advice. GameAZ encourages you to do more research before deciding to invest.

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