[Pro] Top 3 Axie Infinity Best Teams Never Out Meta

by GameAZ
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After each Major Update, there will be a lot of changes in the stats of the pets as well as items in Axie leading to the Meta status will be changed for the purpose of balancing for the player. However, there will still be stable lineups no matter how the stat system in the game changes. Below GameAZ will introduce to you the top 3 lineups that never go out of style in Axie Infinity

1. Axie Infinity Best Teams – Bird + Beast + Plant . lineup

This is a pretty easy-to-play squad, stable in the rank range from 1k4 – 1k8, if you play well, you can go up to 2k – 2k1. So if you are newbie this is best axie team for arena

Team building cost: 350$ – 400$

1.1. Pros and cons of Bird + Beast + Plant formation:

  • Pros:

Users don’t have to worry too much about the amount of Energy, therefore it’s easy to play. The Axies in the squad are not too dependent on each other, each card has its own use, not just pure damage, all 3 Axies are of different breeds, so they can easily counter the opponent. The squad easily controls the opponent’s Energy because there is both the ability to steal and subtract the Energy of Plant and Beast.

  • Cons:

Because it is a pure Energy card, it is necessary to count and control the opponent’s Energy continuously, so it needs concentration when playing. Having Aroma in Bird is also a double-edged sword, so you have to count the leaves and count the opponent’s Energy carefully

Must use Beast ‘s cards skillfully because if using minus Energy and adding Energy too much, it will be difficult to get more cards to be able to crit combos. Because it’s Beast Energy, it will be difficult to finish off the opponent’s tank so we will need a Plant with Hot butt and Cactus cards to put more damage.

Using 2 weak carries behind Plant is quite dangerous if losing Plant in a 2v2 important situation, because carries are slower than the opponent, so having a high speed and low ID is very.

1.2. Instructions for choosing Cards for the Bird + Beast + Plant squad

a,Instructions for choosing Cards for the Bird + Beast + Plant squad

a, Choose Card for Bird:

  • Pigeon Post : Transfer all your debuffs to your opponent.
  • Early Bird : Deals 120% Damage if Axie is attacked first.
  • Egg Bomb : Inflicts Aroma on self (All opponent’s attacks will focus on the target with Aroma).
  • Dark Swoop : Attack the fastest target.

card bird beat plant 1

b, Choose a Card for Beast:

  • Single Combat : Crit if played with 2 more cards.
  • Ivory Stab: Grants 1 mana for each Crit of both self and allies.
  • Piercing Sound: Minus 1 enemy’s mana.
  • Luna Absorb: Grants 1 mana to herself (It takes no mana to use this card).

card bird beat plant 2

c, Choose Card for Plant:

  • October Treat: Grants 1 card if this Axie’s shield is not broken during that round.
  • Vegetal Bite: Steal 1 of your opponent’s mana if you use this card with 1 more card.
  • Spicy Surprise: Ban the opponent’s mouth for the next round.
  • Prickly Trap: Deals 120% damage if Axie attacks last.

card bird beat plant 3

1.3. Instructions for deploying the squad:

Place Plant first, it will act as the main tanker, Beast will rank 2nd because the 2nd position is the safest place to avoid the enemy with Backdoor ability, moreover getting a Beast with high running speed is also possible, that can help Beast to cast a skill before the enemy when the frontline tanker is no longer able to withstand. Bird will be ranked last, the mainstay of the squad due to its abundant damage source plus the ability to be ahead of the opponent as well as having Beast Energy, so Bird can be Combo 4 cards 2-3 rounds in a row. .

In the early rounds try to deal as much damage and use as many Plant cards as you can.

Prioritize finishing off the opponent’s main force first to get the most out of Bird.

1.4. How to Combo Cards according to each Axie Bird + Beast + Plant

For Plants:

  • October Treat + Vegetal Bite: The most basic and safest combo to both defend and steal the enemy’s Energy. This combo is only for those who are difficult to guess the opponent’s card and strategy.
  • October Treat + October Treat: Optimizes defense when needing cards because it has the ability to Draw Cards. Good defense will also withstand 1 turn of the enemy Beast.
  • Spicy Surprise x2 + Pickly Trap x2: This combo maximizes damage, if the opponent has a Bird, it will definitely die or if the opponent has Aqua without full armor, it is also very difficult for them to survice.

For Beast:

  • Goda and Luna Absorb: Gain Energy and subtract from your opponent’s Energy. Use because strategically both cards can be used separately without too much dependence on other cards.
  • Imp x2 + Ronin x2: Maximize the amount of damage dealt, not only that, if you’re lucky, you can also recover max Energy in the next round. Because Beast Energy fluctuates accordingly to the situation, there will be no specific Combos.

For Birds:

Dark Swoop + Early Bird + Egg Bomb + Blackmail: The combo deals damage effectively and also maximizes the effect it can cause (Can corner Beast, Mech, Aqua, Bug full of health if the ones behind have no armor. ).

The combo like this can transfer your Aroma to the opponent, if in the case the opponent can turn on armor, add 1 Beast card to be able to finish the opponent when Combo Bird as above.

1.5. Teams that can counter the squad:

  • Team Aqua Aqua Plant with Aqua Koi tail.
  • Dusk Reptile Plant formation (unique) because it is easy to reach in close range to the 2 main positions behind.
  • Team Bug discard and bug signal card steal Energy.

2. Axie Infinity Best Teams – BIRD MECH PLANT STRATEGY: $350-400

This is an easy team to play, can finish the match very quickly if they get good cards (5-7 rounds) that can play stably at 1k8-2k3 rank.

2.1. The pros and cons of the squad:

– Pros:

  • Can win very quickly and overwhelmingly.
  • Not being too dependent on energy
  • All 3 Axies belong to 3 different Axie breeds, so you can avoid encountering hard counters
  • Can easily play and get used to.

– Cons

  • Have to rely a lot on cards to get enough combos at first
  • Easy to be assassinated by Axies that can attack the backline with not too much health.

2.2. Instructions for choosing cards for Axie:

a, Choose a card for Bird:

  • Egg Bomb : Inflicts Aroma on self (All opponent’s attacks will focus on the target with Aroma).
  • Soothing Song: Puts a sleep effect on the opponent (ignoring the opponent’s armor)
  • All-out shot: Does not take mana to use, but will be reflected back 30% of the user’s total health
  • Blackmail: Transfers your own debuffs to enemies hit.

card bird mech plant 1

b, Choose card for Mech :

  • Death mark : causes the enemy to suffer lethal if Axie uses less than 30% health (Lethal: 100% crit in the next attack)
  • Hare danger: Add 1 card for the next turn if Axie uses the first attack of the round.
  • Heroic reward: No mana cost to use, plus 1 card when attacking Axie like DPS
  • Sinister strikes: Deals 250% damage on critical strike

card bird mech plant 2

c, Choose a card for Plant :

  • Vegetal Bite: Steal 1 of your opponent’s mana if you use this card with 1 more card.
  • Spicy Surprise: Ban the opponent’s mouth card for the next round.
  • Prickly Trap: Deals 120% damage if Axie attacks last.
  • Aqua stock: Gain 1 extra mana when attacked by an aquatic card

card bird mech plant 3

2.3. How to arrange the squad:

Place Plant first, it will act as the main tanker, Mech will be ranked 2nd because the 2nd position is the safest position to avoid the enemy with Backdoor ability, moreover getting a Mech with high running speed is also possible to help mech to get skills before the enemy when the frontline is a tanker. Bird will be ranked at the end, the mainstay of the squad due to its abundant damage source plus the ability to be ahead of the opponent as well as having no need to use energy, so it can be easily combo all together. In the early rounds try to deal as much damage and use as many Plant cards as you can .

Style play

  • If you have enough cards and good cards from the start, you can stack damage and win the match very quickly.
  • In case the cards are bad and the cards are received mainly Plants , you should use Plants from round 1-3 to keep Mech and Bird cards with enough cards and mana and continue to deal damage.

2.4. How to Combo Cards according to each Axie Bird + Beast + Plant

Plants: 

  • x2 vegetable bite : Steal the opponent’s energy.
  • Spicy Surprise x2 + Pickly Trap x2 : This combo maximizes damage, if the opponent has a Bird, it will definitely die or if the opponent has Aqua who doesn’t turn on full armor, it is also very difficult to live.
  • Skillfully using aqua stock when facing fish will have a lot of advantages

Mech:

  • (Death mark + sinister strike) x2: Used when the mech is below 30% health, it will be able to finish any opponent, because the mech has a high running speed so it can be attacked first, not to mention the bird also has aroma when the mech in case of being behind the opponent
  • Since these Axies are not too dependent on each other, they can confidently combat
  • Can combine 0 mana cards to deal damage or remove effects (Stun)

Birds:

  • (Soothing song + damage card) x2 : Can hit the opponent’s blood directly, so if there is a card and the calculation is correct, it is completely possible to outplay easily because all 4 cards will be ignored.
  • Aroma can be used to direct the damage of an enemy Axie to you, opening the door for the mech or plant to deal damage in the event that the mech and plant are behind the enemy Axie.

You can use All out shot in case your bird is behind the opponent’s bird, because less health bird will have advantage to hit first in the next turn if both are the same speed. But be careful because you can only use once all out shot, the bird backdoor can finish your bird by 3 cards.

2.5. Teams that can counter the squad:

  • Bird backdoor + beast + plant : The opponent’s bird can finish off his bird in round 1 or 2 very quickly if it has enough cards, so play your bird in the early rounds before it’s too late if you have to confront them with this squad
  • Team Aqua Aqua Plant with Aqua Koi tail.
  • Aqua backdoor + beast + plant

3. Axie Infinity Best Teams – REPTILE – MECH – PLANT

The Reptile Mech Plant lineup has been a meta lineup of recent seasons in Axie Infinity, easy to get used to with the “patient” gameplay. The average rank of this squad in the last 2 seasons is about 1k9 -2k. Although there are many changes in the new season, but Reptile ‘s tiny swing has a slight buff so maintaining the rank is easy or even higher than previous seasons.

3.1. Pros and cons of the Reptile – Mech – Plant formation:

– Pros :

  • The lineup that owns 2 tankers in the team easily counters DPS like Aqua or Bird
  • Mech with great running speed and great damage to tanks, can easily finish the enemy’s front line
  • Reptile will be the Axie in charge of damage and the main Axie of the squad.

– Cons:

  • Having trouble confronting Reptile with a poison card like Venom spray or Barb Strike along with a backdoor card will cause the health of the main Reptile tanker and Mech to be poked.
  • Having to accumulate a lot of cards, it will be difficult to deal with the discard bug.
  • Slower speed is also a weakness of this squad when always having to go behind Dusk which will put you at a disadvantage when there is a risk of losing cards, losing turns when unfortunately being destroyed before Axie is hit.

3.2. Instructions for choosing a card for Axie:

Choose cards for Mech:

  • Death mark: causes the enemy to suffer lethal if the used axie has less than 30% health (Lethal: will definitely crit in the next attack)
  • Hare danger: Add 1 card for the next turn if the used axie is the first attack in the round.
  • Sinister strikes: Deals 250% damage on critical strike
  • Buzzing wind: Deals a fragile effect on the enemy (If the target has armor, it will take double damage on the next attack)

card reptile mech plant 1

Choose a card for Reptile :

  • Bulkwark: Reflects 40% of melee skill damage
  • Kotaro bite: Adds 1 mana if hitting a faster axie
  • Tiny swing: Deals 150% damage after round 4.
  • Tiny catapult : Reflects 50% damage with ranged skill

card reptile mech plant 2

Choose a card for Plant:

  • Spicy Surprise: Ban the opponent’s mouth for the next round.
  • Vegetal Bite: Steal 1 of your opponent’s mana if you use this card with 1 more card.
  • Disguise: Gain 1 mana if combo with another Plant card
  • Ivory chop: Add 1 card for the next round if axie’s shield is broken.

card reptile mech plant 3

3.3. Guide to deploying the squad

Plant will be a tank and stand at the forefront of the squad, Plant takes on the task of slowing down the enemy’s attack rhythm by poking energy and causing annoying effects on the frontline Axie, this will help the gameplay “patience” is more effective when there will be about 1-2 rounds of card and energy storage.

Mech will be placed in the center of the squad, although Mech ‘s position will not affect the gameplay much, but partly block Reptile for 1-2 rounds in the endgame. Sometimes Mech will avoid an attack from the furthest target card like Toothless Bite or Chittin Jump.

Reptile will be ranked last, with a large amount of armor and strong health that will minimize the damage caused by backdoor-capable Axies like Bird or Aqua , especially Dusk who has poison debuff. In the endgame situation, this Reptile will not shy away from any pure dmg Axie including Beast or Mech . Possessing two damage reflect cards in both range and melee will deal pure damage reflected back to Axie attacking this Reptile taking extremely annoying bounce damage.

In the first rounds of the match, try to wait patiently for cards and energy, in case the Plant cards are not favorable, we accept either discard Plant or bet to buff Plant ‘s armor when there is only a few left. blood.

Once you’ve got enough cards and energy for your squad, break through your opponent’s defenses with a Mech , and try to deal as much damage to the opponent’s central Axie as you can to make Reptile less difficult. in the endgame when you have to solo 1v1 or 1v2.

3.4. Some tips when using teams:

  • Use fragile first, then use leaves with great damage, you will definitely reduce the opponent’s armor, if you can calculate the damage well, take advantage of the damage doubling when you hit the opponent with little armor to can bite double damage to even blood.
  • Use the combo death mark and sinister strike to maximize the amount of damage that can be dealt like the combo of the above team.
  • At the end of the game, if you return to a 1vs1 or 1vs2 situation with the opponent, keep Reptile as many cards and energy as possible to easily flip the bet.

3.5. Teams that can counter the squad:

  • Bug Bug Aqua (Discard)
  • Dusk Aqua Plant (Aqua Chittin Jump, Dusk Sticky Goo)
  • Aqua Aqua Plant (Aqua Acro, Sandal)
  • Dusk Reptile Plant (Spike Throw, Sticky Goo)
  • Bug Bug Plant (Discard, Gravel Ant)

Above are our tips about the top 3 Axie Infinity best team for Arena never out meta. Hopefully with these formations you can win and make a profit playing Axie.

If you have any questions, comments, suggestions or ideas about the project please email: [email protected]

DISCLAIMER: The information on this Website is provided as an overview of the market and does not constitute financial advice. GameAZ encourages you to do more research before deciding to invest.

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